What's new in version 2
Version 2 includes many exciting new features, such as:
- multithreaded emitter and other components - far faster when using very large particle counts
- up to 1 billion particles on screen (if your computer can hack it!)
- two commercial versions, Standard and Professional
- new Skinner object (Pro version) - forget the old C4D Metaball object!
- set of new Xpresso nodes (Pro version)
- greatly improved collision system
- new SPH fluid simulation and multiphysics (Pro version)
- most modifiers enhanced with significant additional features and functionality
- Trail object has new algorithms for connecting generated splines
- online updating system for rapid updates and bug fixes
- new modifiers, including Attractor, Follow Spline, Morph, Rotator, and Wind modifiers
- morph between generated objects (Pro version)
- several additional Questions and Actions
- enhanced control over modifiers (a modifier can be made to affect just one particle if required)
- improved particle group system
- particle editing (Pro version)
- particle rendering without needing the Hair module - a greatly improved volume shader
- many other smaller enhancements added
- revised and updated manual
Note: not all the above features are available in both versions.
What you CAN'T do in X-Particles
We believe in being totally honest about this plugin. For that reason, we have a new page 'What you can't do in X-Particles'.
You might want to review that to get a balanced view of the plugin's capabilities and avoid disappointment.
Purchasing a licence
Upgrades to version 2 will be available for existing owners.The cost of upgrading is a little less than the difference in price between v1 and v2.
To purchase a licence, please go to the purchase page.
The Standard version of X-Particles is a full-featured particle system suitable for most purposes, but power users or those who want to produce very high-end effects should consider the Pro version.
X-Particles is a completely new particle system which does not need the standard Cinema 4D emitter or Thinking Particles. It has a number of components:
- four generator objects – Emitter, Object Generator, Sprite Generator, and Trail Generator
- three control objects – System, Question, and Action
- twenty-four (count ‘em!) particle modifiers including versions of all the inbuilt modifiers in Cinema and some new ones not provided with C4D as standard
- six tags
- revised and greatly improved collision engine
- a particle shader
- a sprite channel shader
- online updater for rapid updates and bug fixes
X-Particles contains a system of close control over almost all parameters using Questions and Actions. No Xpresso is required and everything is done through Cinema’s Object and Attribute Managers in the same way as for other objects. The system works by asking a ’Question’ of each particle – for example, does the particle age exceed a specified value. If the particle ‘passes’ the Question, an Action is called which has an effect on the particle. Most Actions work through the particle modifiers but others are independent of them.
Questions and Actions are not dependent on keyframes, so although you can keyframe most aspects of the X-Particles system, you don’t have to do so if you don’t want to.
Compatibility with other Cinema components
X-Particles is compatible with the existing particle modifiers. It can be used with object deformers and Mograph effectors, and works with the dynamics system in R12 or later. If you don’t have a version of Cinema with dynamics, it contains its own basic collision system for handling collisions with scene objects. Splines generated by the Trail object can be rendered with the Hair renderer. X-Particles can also emit Thinking Particles and particles can then be rendered with Pyrocluster or with the C4D Hair renderer.