FurryBall 4.6

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FurryBall 4.6
for Maya, 3DS Max, standalone and network

Dear FurryBall users,

new version 4.6 with many new features and FREE update for all 4.x users is here.

The main new features we added is Ray traced SSS (with special feature blending texture from the surface into the object),
Layered materials (up to 4 layers with alpha masks) and real camera behave Multipass Depth of Field
From version 4.6 FurryBall also support basic Arnold, Mental Ray and V-Ray materials
(Color, Specular and Transparency).
Ray traced shadow terminator problem was fixed.
We also redesigned little bit Render Settings panel. Now you can select method (Raytrace or Rasterize) for specific features.
For compositing purposes we added Shadow catcher and other new passes.
Raytrace preparation improvement - 25% - 50% speed up for the compiling time and half of system memory for raytrace with
the latest NVIDIA 332.21 drivers.
 25% - 50% speed up for Raytrace on Quadro cards.
We also prepared new more complex benchmark scene for faster GPU ad Multi-GPUs.

Your FurryBall team

Multipass realistic behave Depth of Field


Shadow terminate problem fix.